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A Little to the Left (A little more. Keep going. No, too far, back a bit.) We're going to keep on working on this game: clean it up, add some sound, more player feedback, a little more visual punch and a proper ending. Stay tuned for a devlog with more specifics. Thanks for playing our game! About: A Little to the Left reveals the daily household interactions of an individual coping with the feeling of being out of control. Tidy adjustments, sorting, stacking and micro alignments aim to offer relief from a radical possession that holds them with a tight grip. Instructions: Uncover the particular arrangement for the items at hand by clicking, dragging and dropping into place. Correctly placed items are straightened up, and cause much less anxiety. Credits: Concept: Anne Macmillan, Lukas Steinman Illustration: Anne Macmillan Programming: Lukas Steinman
You and your friend are trapped in the realm of Castle Rock with no way out - were you betrayed, or simply not that clever? Work together to explore and solve puzzles in this mysterious Antarctic adventure. Be aware, nothing is what it seems - there are dark secrets hidden in the shadows. Will you be able to escape? ...starting with a message from the Jester... Vermin of Castle Rock Hear my whispers as you walk and talk You were left behind, in my majesty's keep BETRAYED… or simply not that clever? Bring me what I seek Or suffer-r-r… hahahahaha FOREVER! The newest entry in the We Were Here series is coming… No need to wait around though! Try the other games in the series: there is much to discover in Castle Rock, as you’ll see in We Were Here, We Were Here Too, and We Were Here Together. Every game in the We Were Here Series is a standalone co-op adventure – the stories are connected but you don’t need to play them in order. Feature list Two player co-op: the puzzles you encounter take two to solve - you both have a role to play! Communicate via walkie-talkies, and act as each other’s eyes and ears Connect through experience: when you find yourself in sudden danger, will you freeze, or can you keep cool and explain things clearly to your friend - before your time runs out… On the edge of your seat: be part of a thrilling adventure in the lively world of Castle Rock as you and your friend take on the ancient powers aligned against you Spine-tingling story: there is much to discover… and much to fear - you’ve met the Jester, but is he even the most powerful being within the walls of Castle Rock?
Dorfromantik is a relaxing building strategy and puzzle game in which you place tiles to create ever-growing, idyllic village landscapes. With Dorfromantik, you can immerse yourself in a quiet, peaceful world at any time and take a break from everyday life. At the same time, Dorfromantik offers a challenge for those who are looking for one: To beat the highscore, you need to carefully plan and strategically place your tiles. In Dorfromantik you start with a stack of procedurally generated tiles. One after the other, you draw the top tile of the stack, place it on one available slot and rotate for the best fit. Thereby groups and combinations of landscapes are formed, such as forests, villages or water bodies, and you are rewarded with points depending on how well the tile fits. On some tiles you will also encounter special objects that give you a quest: For example, the windmill wants to border 6 grain fields, the locomotive wants to be connected to 10 tracks or the deer wants to inhabit a forest with at least 50 trees. Fulfill these quests to get more tiles to continue the expansion of your landscape. The game ends when the tile stack is used up. As you expand the landscape, you can advance into new, colorful biomes and discover pre-placed game objects that give you long-term tasks. Through these tasks you can unlock new tiles, new biomes and new quests. What Dorfromantik offersBuilding endless and beautiful landscapes Unique mix of strategy and puzzle mechanics Relaxing and calming gameplay Idyllic village scenery Strategic placement to beat the highscore High replay value - every session is different Many unlockable tiles and biomes Original Artstyle with handpainted boardgame feelWhat Dorfromantik does not offer4X Strategy Trading Resource Management Combat & Violence Multiplayer Dorfromantik was developed by four game design students from Berlin. Together we have founded Toukana Interactive and want to develop many more small, original and high-quality indie games in the future. We are happy about constructive feedback of all kinds, so feel free to contact us! We will do our best to respond to messages quickly and fix any problems that may arise. :)
Patrick's Parabox is an award-winning puzzle game that explores a unique recursive system of boxes within boxes within boxes within boxes. Learn to manipulate the world's structure by pushing boxes into and out of each other. Wrap your head around what happens when a box contains itself, and learn to use infinity to your advantage. Explore many more mechanics and recursive twists as you delve deeper and deeper into the system. It's boxes all the way down. The game has over 350 hand-crafted puzzles, which are designed to make you think, but also to guide you and showcase the beauty of the system. Each puzzle contains a new idea; there is no filler. A soothing, inquisitive soundtrack and sound design by Priscilla Snow mirrors new mechanics as they are introduced. (Note: the June 2021 demo includes this new music and sound!) Patrick's Parabox won the Excellence in Design award in the Independent Games Festival 2020. The game was also an IndieCade 2019 festival selection and received the IndieCade Developers Choice award.
Call of the Sea is a first-person adventure puzzle game set in the 1930s that tells the story of Norah, a woman on the trail of her missing husband’s expedition. The search takes place on a strange but beautiful island in the South Pacific, filled with secrets waiting to be unearthed. It is an otherworldly tale of mystery, adventure, and self-discovery. EXPLORE THE BEAUTY Explore a stunning tropical island, brimming with fantastic sights, lost ruins and occult mysteries. DIVE INTO THE DEEP Immerse yourself in a story-driven adventure full of suspense and surreal surprises. MEET NORAH Experience an emotional, charming character study of a woman on a journey of self-discovery, fully voiced by Cissy Jones (Firewatch, The Walking Dead: Season 1). SEARCH FOR MEANING Investigate the clues left by a previous voyage, piece together what happened, and solve a variety of clever puzzles.
Tetris® Effect: Connected adds an all-new robust multiplayer expansion to the huge variety of addictive and innovative single-player modes that Tetris Effect is known for with all-new co-op and competitive online and local multiplayer modes! Tetris Effect is Tetris® like you've never seen it, or heard it, or felt it before—an incredibly addictive, unique, and breathtakingly gorgeous reinvention of one of the most popular puzzle games of all time, from the people who brought you the award-winning Rez Infinite and legendary puzzle game Lumines. Music, backgrounds, sounds, special effects—everything, down to the Tetris pieces themselves, pulse, dance, shimmer, and explode in perfect sync with how you're playing, making any of the game's 30+ stages and 10+ modes something you'll want to experience over and over again. A challenge for the mind and a feast for all the senses, TETRIS EFFECT is the perfect excuse to play Tetris again... and again...and again, and again, and again and again and again and again and again and again and... Game leverages Smart Delivery allowing access to both the Xbox One title and the Xbox Series X|S title when available.
"There is no game: Wrong dimension" is a Point&Click comedy adventure (and Point&Click only!) that will take you on a journey you never asked to go on, through silly and unexpected video game universes. Will you be able to play along with the "Game" to find your way home? We sincerely think NOT. A Point&Click comedy adventure. You can go ahead and put your controller back up on the shelf. Incredible 3D graphics that are flat. Completely flat. And very pixelated. Almost fully voiced. (May contain traces of foreign accents here and there.) Solve riddles that require you to think "Outside the box". Hint system included because you can't think "Outside the box"... Shorter than an MMORPG, which leaves you plenty of time to finish some REAL good games. Discover the Top 10 best walls. The fourth one will surprise you! Motion sickness free, which is pretty remarkable for a non-VR experience. Contains tons of bugs... but it’s supposed to be like that. And lots of other surprises! You haven't heard of “There is no game”, winner of the 2015 Construct Jam? That's perfect! Go play Battle of Duty instead of clicking on the image below to try this weird, totally pointless video game.
On a mysterious remote island, a skull washes up on shore and is reawakened by an enigmatic deity. Dubbed Skully, the newly reanimated being has been summoned to intervene in a war between the deity’s three siblings, whose quarrel jeopardizes the island they call home. Fate has bestowed Skully with a second chance at “life” and his adventure will take him across a strange paradise as he seeks an end to the conflict that plagues the isle. Hop, skip and roll your way to victory. Dodge obstacles across the island as Skully, a skull reanimated by the power of magical clay. Adapt to your environment. Transform into three distinct forms to overcome challenges and defeat enemies. Traverse a mysterious island. Roll through 18 different levels in 7 distinct ecosystems each packed with unique dangers. Explore a compelling story. Fully voiced dialogue and cutscenes breathe life into the island’s inhabitants and the charming world of Skully!
Official Discord - Chat with me! Wires update & Price changeI'm currently working on the wires update which adds a huge amount of content - The price of the game will be raised to $5.99 afterwards! If you plan to buy the game, I recommend to get it now - the current price is the lowest you'll ever get (even with discounts)! About the Game shapez.io is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map. Upon delivering the requested shapes you'll progress within the game and unlock upgrades to speed up your factory. As the demand for shapes increases, you'll have to scale up your factory to meet the demand - Don't forget about resources though, you'll have to expand across the infinite map! Soon you'll have to mix colors and paint your shapes with them - Combine red, green and blue color resources to produce different colors and paint shapes with them to satisfy the demand. This game features 18 progressive levels (Which should already keep you busy for hours!) but I'm constantly adding new content - There's a lot planned! Purchasing the game gives you access to the standalone version which has additional features, and you'll also receive access to newly developed features. Dark Mode Unlimited Waypoints Unlimited Savegames Additional settings Coming soon: Wires & Energy! Aiming for (roughly) end of July 2020. Coming soon: More Levels Allows me to further develop shapez.io ❤️ I am updating the game often and trying to push an update at least once every week! Different maps and challenges (e.g. maps with obstacles) Puzzles (Deliver the requested shape with a restricted area / set of buildings) A story mode where buildings have a cost Configurable map generator (Configure resource/shape size/density, seed and more) Additional types of shapes Performance improvements (The game already runs pretty well!) And much more! Anybody can contribute, I'm actively involved in the community and attempt to review all suggestions and take feedback into consideration where possible. Be sure to check out my trello board for the full roadmap! Official Discord Roadmap Subreddit Source code (GitHub) Help translate
Biped is a co-op action game with a strong emphasis on physics. The players control cute robots Aku and Sila on a fun and bonding adventure, overcoming unique puzzles and challenges to save the Earth from going dark. Biped supports both couch co-op and online multiplayer and can be played solo, too.
1993 LEWIS & CLARK COUNTY, MONTANA, US Ten years ago, teenager Nicole and her mother left the family hotel after discovering her father Leonard's affair with, and pregnancy of Rachel, a girl her own age who eventually committed suicide. Now that both of her parents have passed, Nicole hopes to fulfill her mother’s last will to sell the hotel and make amends to Rachel's relatives. She returns to the hotel with the family’s lawyer to audit the decaying structure. As the weather unexpectedly turns for the worst, Nicole has no way to leave the large mountain lodge, and finds support in Irving, a young FEMA agent, using one of the first radio telephones ever built. With his help, Nicole starts to investigate a mystery far deeper than what people in the valley thought. A story of love and death, where melancholy and nostalgia melt into a thrilling ghost tale. Features: - Explore the vast and detailed hotel, unravelling dark secrets of the family's past - Binaural audio for a truly immersive experience - Intriguing, touching and mature storytelling - Multi-layered narrative thriller, combining elements of mystery and horror
Think Like A Snake!When the tranquillity of Haven Tor is interrupted by a mysterious interloper only the unlikeliest of heroes can save the day! Meet Noodle the Snake and his hyperactive best friend, Doodle the Hummingbird, who together must reunite the missing Keystones with the magical gates that give Haven Tor its mythical power. A unique, physics-based puzzle platform game, Snake Pass challenges players to ‘think like a snake’ as they tackle precarious puzzles as only a snake can. Slither through long grass, coil around bamboo and climb out of trouble in the latest game from award-winning independent studio Sumo Digital! 15 brain bending, snake charming levels Master Noodle’s one-of-a-kind abilities Unravel the mystery of the nefarious gatecrasher Restore Haven Tor to its former glory Slither into every nook and cranny in search of cunning collectibles A brand-new soundtrack from fan favourite composer David Wise Unlock Time Trial mode and compete to be the slickest slitherer in the world The winner of Sumo Digital’s inaugural Game Jam, Snake Pass was created by Seb Liese as a love letter to both the favourite games of his youth and his childhood pet snake. After winning, a full demo was produced and taken around various public shows where it was met with great enthusiasm by gamers of all ages. Buoyed by its success, full production began when the team returned home to Sumo HQ. The culmination has resulted in Snake Pass, a truly one of a kind game featuring the most unlikely of heroes; Noodle the Snake!
Pixel Puzzles Ultimate, Bringing puzzles to the digital age. With more than 17 FREE puzzles included, Pixel Puzzles Ultimate has a large range of puzzles in various sizes for you to try out and enjoy. With piece counts from 96 to a mega 1000 pieces. Pixel Puzzles Ultimate brings you full size professional puzzles to the digital market place. No longer will a puzzler be left looking for that last piece, never again will the kitchen table be covered in tiny wooden shapes. From square to rectangle to huge panorama pictures, with a massive variety of separately themed puzzle packs containing only the best images possible, each having a unique cut like no other jigsaw could. Pixel Puzzles Ultimate gives you the choice to play only the types of puzzles you really want to build. It's a new way to puzzle, customize the game the way you want, with a full range of options to tweak the game as you see fit. Multiple themed play environments, all fully customizable for you to fine tune the jigsaw puzzling experience you’re looking for. Pixel Puzzles Ultimate, the definitive jigsaw puzzler for the PC platform.FEATURES:Full range of sizes from 96 to 1000 pieces. Beautiful puzzle images. Auto saving, never lose your progress. Peaceful puzzling atmosphere. Traditional puzzle gameplay. Many customization options. Multiple interactive play environments. Power ups to help solve puzzles.
Tricky Towers is a tower-building puzzle game developed by WeirdBeard. In Tricky Towers, the players have to stack the falling blocks of a building into one tower. The game bears some resemblance to Tetris with the difference being the objective to stack the blocks instead of clearing rows of them. The rows do not disappear. The game is physics-based, so the player can't win by just dropping the blocks in a random manner. Several in-game events are present, for example, the blocks may drop faster or become slippery. Sometimes the blocks even double in size. You play as a wizard that competes against other wizards and has to build his tower as tall and stable as possible. It is possible to cast spells that either assist the players or make the building harder for other wizzards. The players can use 17 spells Throughout a match. Light magic spells are used for making the gameplay easier for the player while Dark magic spells make it harder for your opponents to progress. Three game modes are present: Race, Puzzle, and Survival. A handful of single-player challenges is also available where the player has to meet certain game conditions to succeed.
Broken Age is a classic point-and-click adventure game, which tells a story of two completely different teenagers seeking to change their life pace. The action takes place in an imaginary universe shown in a 2.5D perspective. The gameplay is divided into two main storylines, so players are able to assume the roles of both Vella Tartine and Shay Volta. The game allows switching characters at any time. Firstly, events move players to Sugar Bunting town occupied by fictional monsters called Mogs, which demand a sacrifice of young girls every 14 years. Once the protagonist Vella finds herself chosen to be the sacrificed maiden. As she tries to stay alive, she realizes that the only way out is to fight the monster and to liberate her hometown. The second story tells about Shay, a lone boy imprisoned in a spaceship between two AI systems. The boy seeks independence and starts to explore the entire ship then moving to the whole war-torn galaxy. Both storylines are not expected to connect somehow, but in the course of completion game levels, players start to notice similar slight details.
The goal of the game is to pass level by level, finding an exit from each to the next. The difficulty, the challenge and at the same time the solution is that the levels are designed in the world of drawings by M. C. Escher. Top, bottom, right, left, floor, ceiling, stairs and walls are not in their usual places, not fixed and pass into each other quite differently than in the real world. However, the solution is sought precisely by turning over, rotating and other unusual, impossible actions with all this. 48 puzzles await the hero throughout the game. Each puzzle has its own unique solution. After the hero passes the main story of the game, its alternative version will open. Alternative version includes alternative versions of half of the puzzles, 24 pieces. And, accordingly, 24 variants of the end of the game. During the game, you can step back and change the decision - so you can not be upset if an error has been committed.